Rust PopulationField survey · Rust servers
Observing 33,162 players 11,622 servers 2,812 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,083EAfirst seen 17 Sep 2026

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28027 checked 10m ago

monthly wipes moddedoxidepve

Measurements

Players now
0/ 40
0% full
7-day average
1
peak 6
Rank
#3,083
top 14% · #280 in EA
Last wipe
23d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 50% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

7.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:53 UTC23d ago 7 – running 1
Sat 3 Oct, 12:17 UTC25d ago 1 held half 2.1 days 0
Sun 20 Sep, 11:27 UTC38d ago 1 halved by day 1 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?

Seven-day player hours put [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] at #3,083, or #280 in Asia, inside the top 14% of all ranked servers.

How busy is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

The count reads 0 players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], which has 40 slots. Seven days of counting give an average of 1 players and a peak of 6. In the last 48 hours the peak hour came at 06:00 UTC, averaging 2 players.

Tags

What do the server tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] mean?

What the game's server browser reads from [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

5 other servers we track publish the same ikkunn53.com hostname as [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], so the same operator most likely runs the group.

Which Rust Population lists and filters include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

These Rust Population lists include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe schedule

What does wipe day look like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

The busiest point of its recent wipes averaged 3 players. Peak came 46 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 23 days 16 hours ago. In its tags a monthly wipe schedule is published.

Map and rules

Which map does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?

A procedural map of size 4,000 from seed 130303, generated by the game, is in use on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

No gather rate appears in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?

On Windows, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run smoothly?

In the last 48 hours, it averaged 59 server fps, with a low of 53. Up to 124,425 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,273 MB. Players feel lag when fps is low and the entity count climbs.

Is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?

You will find [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] online now. The uptime it reports suggests a restart roughly 6 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.

Where is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] located?

The EA tag is how [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. 222.224.192.138:28027 is where it lives.

Getting in

How do I join [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Either enter client.connect 222.224.192.138:28027 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://www.ikkunn53.com/rust.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

EA
East Asia Its place in the server browser is under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.