[EA] Facepunch 1
Online 43.239.136.100:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 201 | – | running | 21 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EA] Facepunch 1 rank against other Rust servers?
Over the past week it ranks #932 for player hours, which puts [EA] Facepunch 1 in the top 4% of all ranked servers.
How busy is [EA] Facepunch 1?
[EA] Facepunch 1 holds 4 players at the moment, out of 250 slots. Seven days of counting give an average of 10 players and a peak of 28. Look at the last 48 hours and 10:00 UTC stands out: it averaged 19 players.
Tags
What do the server tags on [EA] Facepunch 1 mean?
The game's server browser reads the tags [EA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc3 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [EA] Facepunch 1?
A playrust.com hostname comes from [EA] Facepunch 1 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EA] Facepunch 1?
These Rust Population lists include [EA] Facepunch 1: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [EA] Facepunch 1?
The busiest point of its recent wipes averaged 201 players. The crowd on the latest wipe peaked 20 hours in.
What is the wipe schedule on [EA] Facepunch 1?
The force wipe is the only wipe [EA] Facepunch 1 takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 26 days 14 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [EA] Facepunch 1 run?
A procedural map of size 4,500 from seed 1849158157, generated by the game, is in use on [EA] Facepunch 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EA] Facepunch 1?
No gather rate appears in the name of [EA] Facepunch 1. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Rust's own Official tab carries it. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [EA] Facepunch 1 run?
On Windows, [EA] Facepunch 1 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EA] Facepunch 1 run smoothly?
The last 48 hours saw an average of 118 server fps, with 88 as the lowest. The entity count reached 143,045: buildings, deployables and all other objects. Memory use peaked at 51,900 MB. Players feel lag when fps is low and the entity count climbs.
Is [EA] Facepunch 1 online, and how reliable is it?
Right now, [EA] Facepunch 1 is online. The uptime it reports suggests a restart roughly 1 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EA] Facepunch 1 located?
A region is not published by [EA] Facepunch 1. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 43.239.136.100:28015.
How to join
How do I join [EA] Facepunch 1?
Either enter client.connect 43.239.136.100:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.