[EU] Facepunch 8
Online 79.137.98.10:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 63 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 8 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 8 places at #980, within the top 4% of ranked servers.
How busy is [EU] Facepunch 8?
[EU] Facepunch 8 holds 6 players at the moment, out of 350 slots. We counted an average of 9 players in the past week, with 23 at the busiest. In the last 48 hours the peak hour came at 17:00 UTC, averaging 19 players.
Lists and tags
What do the server tags on [EU] Facepunch 8 mean?
The game's server browser reads the tags [EU] Facepunch 8 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 8?
A playrust.com hostname comes from [EU] Facepunch 8 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 8?
These Rust Population lists include [EU] Facepunch 8: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [EU] Facepunch 8?
Averaged over recent wipes, 63 players were counted at the busiest point. Peak came 2 hours into the latest wipe.
What is the wipe schedule on [EU] Facepunch 8?
[EU] Facepunch 8 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 14 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [EU] Facepunch 8 run?
[EU] Facepunch 8 uses a map the game generates, procedural, at size 4,500 with seed 1376277816. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 8?
The name tells you nothing about gather rates: [EU] Facepunch 8 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Rust's own Official tab carries it. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Facepunch 8 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 8 uses. The protocol must match for you to join, and Steam updates it for you.
Does [EU] Facepunch 8 run smoothly?
It ran at 219 server fps on average over the last 48 hours, and never went below 200. Up to 136,980 entities were present, counting buildings, deployables and everything else. Up to 6,093 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Facepunch 8 online, and how reliable is it?
[EU] Facepunch 8 is up and running at the moment. About 18 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] Facepunch 8 located?
Nothing in the tags says where [EU] Facepunch 8 is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 79.137.98.10:28015 is where it lives.
How to join
How do I join [EU] Facepunch 8?
Either enter client.connect 79.137.98.10:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.