[EU] Facepunch 11
Online 79.137.98.17:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 40 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 11 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 11 places at #1,229, within the top 6% of ranked servers.
How busy is [EU] Facepunch 11?
[EU] Facepunch 11 holds 3 players at the moment, out of 300 slots. Averaged over seven days, it drew 6 players and reached a peak of 19. In the last 48 hours the peak hour came at 18:00 UTC, averaging 11 players.
Lists and tags
What do the server tags on [EU] Facepunch 11 mean?
The game's server browser reads the tags [EU] Facepunch 11 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): You can join up to 300 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 11?
A playrust.com hostname comes from [EU] Facepunch 11 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 11?
[EU] Facepunch 11 appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [EU] Facepunch 11?
The busiest point of its recent wipes averaged 40 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 11?
The force wipe is the only wipe [EU] Facepunch 11 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 17 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [EU] Facepunch 11 run?
[EU] Facepunch 11 uses a map the game generates, procedural, at size 4,500 with seed 1120034371. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU] Facepunch 11?
Nothing in [EU] Facepunch 11's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it in the Official tab in game. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [EU] Facepunch 11 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 11 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 11 run smoothly?
In the last 48 hours, it averaged 224 server fps, with a low of 178. Up to 126,817 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,893 MB. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Facepunch 11 online, and how reliable is it?
You will find [EU] Facepunch 11 online now. The uptime it reports suggests a restart roughly 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] Facepunch 11 located?
No region tag comes from [EU] Facepunch 11, but the name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.137.98.17:28015 is where it lives.
How to join
How do I join [EU] Facepunch 11?
Open the console with F1 in Rust and enter client.connect 79.137.98.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.