Facepunch Last Month
Online 79.137.98.21:28022 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:36 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Facepunch Last Month rank against other Rust servers?
By player hours over the last seven days, Facepunch Last Month places at #15,326, within the top 69% of ranked servers.
How busy is Facepunch Last Month?
You'll find 0 players on Facepunch Last Month at the moment. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Facepunch Last Month mean?
These are the tags Facepunch Last Month publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs Facepunch Last Month?
The playrust.com hostname that Facepunch Last Month publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include Facepunch Last Month?
These Rust Population lists include Facepunch Last Month: Official Rust servers, counted. Filter the server list by Type: No plugins at all; Group limit: 5 or more; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on Facepunch Last Month?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Facepunch Last Month?
Facepunch Last Month wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 17 hours ago.
Map and rules
Which map does Facepunch Last Month run?
A procedural map of size 4,500 from seed 6974352, generated by the game, is in use on Facepunch Last Month. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Facepunch Last Month?
Nothing in Facepunch Last Month's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Rust's own Official tab carries it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Facepunch Last Month run?
Rust network protocol 2633 and build 165217 on Windows is what Facepunch Last Month uses. Steam updates your game automatically, but you need the same protocol to join.
Does Facepunch Last Month run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 115,228 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,476 MB. Players feel lag when fps is low and the entity count climbs.
Is Facepunch Last Month online, and how reliable is it?
Right now, Facepunch Last Month is online. The uptime it reports suggests a restart roughly 37 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Facepunch Last Month located?
Nothing published by Facepunch Last Month states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 79.137.98.21:28022.
Getting in
How do I join Facepunch Last Month?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.21:28022; or press Launch Rust on this page and Steam opens Rust and joins for you.