[CAN] Facepunch Large 1
Online 148.113.198.15:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 23 | – | running | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [CAN] Facepunch Large 1 rank against other Rust servers?
By player hours over the last seven days, [CAN] Facepunch Large 1 places at #777, within the top 3% of ranked servers.
How busy is [CAN] Facepunch Large 1?
[CAN] Facepunch Large 1 holds 10 players at the moment, out of 400 slots. Averaged over seven days, it drew 14 players and reached a peak of 33. Look at the last 48 hours and 01:00 UTC stands out: it averaged 23 players.
Lists and tags
What do the server tags on [CAN] Facepunch Large 1 mean?
The game's server browser reads the tags [CAN] Facepunch Large 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [CAN] Facepunch Large 1?
The playrust.com hostname that [CAN] Facepunch Large 1 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [CAN] Facepunch Large 1?
On Rust Population, [CAN] Facepunch Large 1 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [CAN] Facepunch Large 1?
Across its recent wipes the busiest crowds averaged 23 players. Peak came 47 hours into the latest wipe.
What is the wipe schedule on [CAN] Facepunch Large 1?
[CAN] Facepunch Large 1 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 11 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does [CAN] Facepunch Large 1 run?
A procedural map of size 5,000 from seed 1205868088, generated by the game, is in use on [CAN] Facepunch Large 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [CAN] Facepunch Large 1?
No gather rate appears in the name of [CAN] Facepunch Large 1. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The Official tab in Rust lists it. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [CAN] Facepunch Large 1 run?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch Large 1 uses. Steam updates your game automatically, but you need the same protocol to join.
Does [CAN] Facepunch Large 1 run smoothly?
In the last 48 hours, it averaged 245 server fps, with a low of 208. Up to 182,078 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,504 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [CAN] Facepunch Large 1 online, and how reliable is it?
[CAN] Facepunch Large 1 is up and running at the moment. Judging by the uptime it reports, the last restart was about 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [CAN] Facepunch Large 1 located?
A region is not published by [CAN] Facepunch Large 1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 148.113.198.15:28015.
How to join
How do I join [CAN] Facepunch Large 1?
Either enter client.connect 148.113.198.15:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.