[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [CAN] Facepunch 1 rank against other Rust servers?
By player hours over the last seven days, [CAN] Facepunch 1 places at #994, within the top 4% of ranked servers.
How busy is [CAN] Facepunch 1?
Of its 400 slots, [CAN] Facepunch 1 is using 9 right now. Averaged over seven days, it drew 9 players and reached a peak of 21. The busiest hour in the last 48 was 21:00 UTC, when an average of 17 players were on.
Lists and tags
What do the server tags on [CAN] Facepunch 1 mean?
These are the tags [CAN] Facepunch 1 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [CAN] Facepunch 1?
The playrust.com hostname that [CAN] Facepunch 1 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [CAN] Facepunch 1?
These Rust Population lists include [CAN] Facepunch 1: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Wipe notes
What does wipe day look like on [CAN] Facepunch 1?
Averaged over recent wipes, 23 players were counted at the busiest point. 45 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [CAN] Facepunch 1?
The force wipe is the only wipe [CAN] Facepunch 1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 10 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does [CAN] Facepunch 1 run?
A procedural map of size 4,500 from seed 875579406, generated by the game, is in use on [CAN] Facepunch 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [CAN] Facepunch 1?
The name tells you nothing about gather rates: [CAN] Facepunch 1 states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [CAN] Facepunch 1 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [CAN] Facepunch 1. Your game needs the same protocol to join; Steam takes care of updating it.
Does [CAN] Facepunch 1 run smoothly?
It ran at 269 server fps on average over the last 48 hours, and never went below 205. The entity count reached 140,973: buildings, deployables and all other objects. Memory use peaked at 5,890 MB. Players feel lag when fps is low and the entity count climbs.
Is [CAN] Facepunch 1 online, and how reliable is it?
You will find [CAN] Facepunch 1 online now. About 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [CAN] Facepunch 1 located?
No region is published by [CAN] Facepunch 1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 148.113.198.4:28015 is where it lives.
Getting in
How do I join [CAN] Facepunch 1?
To connect directly, open Rust's console with F1 and type client.connect 148.113.198.4:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.