Rust PopulationField survey · Rust servers
Observing 32,263 players 11,648 servers 2,789 with someone on 72 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 860habitat unknownfirst seen 13 Sep 2026

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 6m ago

official monthly wipes vanilla

Measurements

Players now
4/ 250
= 1 player
2% full
7-day average
12
peak 28
Rank
#860
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
01020304005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

56
wipe-day peak
players, last three wipes

Coming wipes

7d 14h
Thu 5 Nov, 19:00 UTC
FW
35d 14h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 56 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [SEA] Facepunch 2 rank against other Rust servers?

The last seven days of player hours place [SEA] Facepunch 2 at #860, within the top 4% of all ranked servers.

How busy is [SEA] Facepunch 2?

The count reads 4 players on [SEA] Facepunch 2, which has 250 slots. Averaged over seven days, it drew 12 players and reached a peak of 28. Look at the last 48 hours and 17:00 UTC stands out: it averaged 24 players.

Tags

What do the server tags on [SEA] Facepunch 2 mean?

These are the tags [SEA] Facepunch 2 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): You can join up to 250 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs [SEA] Facepunch 2?

124 other servers we track publish the same playrust.com hostname as [SEA] Facepunch 2, so the same operator most likely runs the group.

Which Rust Population lists and filters include [SEA] Facepunch 2?

[SEA] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Wipe notes

What does wipe day look like on [SEA] Facepunch 2?

Averaged over recent wipes, 56 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in.

What is the wipe schedule on [SEA] Facepunch 2?

[SEA] Facepunch 2 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 10 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does [SEA] Facepunch 2 run?

A procedural map of size 4,500 from seed 1720588492, generated by the game, is in use on [SEA] Facepunch 2. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [SEA] Facepunch 2?

Nothing in [SEA] Facepunch 2's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [SEA] Facepunch 2 run?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 uses. Steam updates your game automatically, but you need the same protocol to join.

Does [SEA] Facepunch 2 run smoothly?

In the last 48 hours, it averaged 159 server fps, with a low of 114. The entity count reached 149,354: buildings, deployables and all other objects. Up to 5,950 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [SEA] Facepunch 2 online, and how reliable is it?

Right now, [SEA] Facepunch 2 is online. About 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is [SEA] Facepunch 2 located?

The name of [SEA] Facepunch 2 points to Asia, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. 15.235.180.211:28015 is where it lives.

Getting in

How do I join [SEA] Facepunch 2?

To connect directly, open Rust's console with F1 and type client.connect 15.235.180.211:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players You can join up to 250 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players to start.

Other

sc2
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.