[SEA] Facepunch 2
Online 15.235.180.211:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 56 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [SEA] Facepunch 2 rank against other Rust servers?
The last seven days of player hours place [SEA] Facepunch 2 at #860, within the top 4% of all ranked servers.
How busy is [SEA] Facepunch 2?
The count reads 4 players on [SEA] Facepunch 2, which has 250 slots. Averaged over seven days, it drew 12 players and reached a peak of 28. Look at the last 48 hours and 17:00 UTC stands out: it averaged 24 players.
Tags
What do the server tags on [SEA] Facepunch 2 mean?
These are the tags [SEA] Facepunch 2 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): You can join up to 250 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [SEA] Facepunch 2?
124 other servers we track publish the same playrust.com hostname as [SEA] Facepunch 2, so the same operator most likely runs the group.
Which Rust Population lists and filters include [SEA] Facepunch 2?
[SEA] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [SEA] Facepunch 2?
Averaged over recent wipes, 56 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in.
What is the wipe schedule on [SEA] Facepunch 2?
[SEA] Facepunch 2 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 10 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [SEA] Facepunch 2 run?
A procedural map of size 4,500 from seed 1720588492, generated by the game, is in use on [SEA] Facepunch 2. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [SEA] Facepunch 2?
Nothing in [SEA] Facepunch 2's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [SEA] Facepunch 2 run?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 uses. Steam updates your game automatically, but you need the same protocol to join.
Does [SEA] Facepunch 2 run smoothly?
In the last 48 hours, it averaged 159 server fps, with a low of 114. The entity count reached 149,354: buildings, deployables and all other objects. Up to 5,950 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [SEA] Facepunch 2 online, and how reliable is it?
Right now, [SEA] Facepunch 2 is online. About 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [SEA] Facepunch 2 located?
The name of [SEA] Facepunch 2 points to Asia, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. 15.235.180.211:28015 is where it lives.
Getting in
How do I join [SEA] Facepunch 2?
To connect directly, open Rust's console with F1 and type client.connect 15.235.180.211:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.