Rust PopulationField survey · Rust servers
Observing 32,367 players 11,640 servers 2,784 with someone on 73 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 816habitat unknownfirst seen 13 Sep 2026

[SA] Facepunch 1

Online 185.50.107.84:28015 checked 10m ago

official monthly wipes vanilla

Measurements

Players now
3/ 350
= 1 player
1% full
7-day average
13
peak 39
Rank
#816
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

24
wipe-day peak
players, last three wipes

Coming wipes

7d 14h
Thu 5 Nov, 19:00 UTC
FW
35d 14h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [SA] Facepunch 1 rank against other Rust servers?

Over the past week it ranks #816 for player hours, which puts [SA] Facepunch 1 in the top 4% of all ranked servers.

How busy is [SA] Facepunch 1?

[SA] Facepunch 1 holds 3 players at the moment, out of 350 slots. Averaged over seven days, it drew 13 players and reached a peak of 39. Look at the last 48 hours and 17:00 UTC stands out: it averaged 18 players.

Tags

What do the server tags on [SA] Facepunch 1 mean?

The game's server browser reads the tags [SA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): You can join up to 350 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs [SA] Facepunch 1?

A playrust.com hostname comes from [SA] Facepunch 1 and from 124 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include [SA] Facepunch 1?

These Rust Population lists include [SA] Facepunch 1: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Wipe notes

What does wipe day look like on [SA] Facepunch 1?

Averaged over recent wipes, 24 players were counted at the busiest point. 7 hours after the latest wipe the crowd peaked.

What is the wipe schedule on [SA] Facepunch 1?

Once a month [SA] Facepunch 1 wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 11 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

Which map does [SA] Facepunch 1 run?

[SA] Facepunch 1 uses a map the game generates, procedural, at size 4,500 with seed 234844413. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [SA] Facepunch 1?

No gather rate appears in the name of [SA] Facepunch 1. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The Official tab in Rust lists it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [SA] Facepunch 1 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [SA] Facepunch 1. The protocol must match for you to join, and Steam updates it for you.

Does [SA] Facepunch 1 run smoothly?

The last 48 hours saw an average of 124 server fps, with 78 as the lowest. Entities peaked at 150,407, including buildings, deployables and everything else. Up to 5,758 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [SA] Facepunch 1 online, and how reliable is it?

Right now, [SA] Facepunch 1 is online. Judging by the uptime it reports, the last restart was about 22 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [SA] Facepunch 1 located?

A region is not published by [SA] Facepunch 1. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.50.107.84:28015 is where it lives.

How to join

How do I join [SA] Facepunch 1?

Either enter client.connect 185.50.107.84:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players You can join up to 350 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a start here.

Other

sc2
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.