[SA] Facepunch 1
Online 185.50.107.84:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [SA] Facepunch 1 rank against other Rust servers?
Over the past week it ranks #816 for player hours, which puts [SA] Facepunch 1 in the top 4% of all ranked servers.
How busy is [SA] Facepunch 1?
[SA] Facepunch 1 holds 3 players at the moment, out of 350 slots. Averaged over seven days, it drew 13 players and reached a peak of 39. Look at the last 48 hours and 17:00 UTC stands out: it averaged 18 players.
Tags
What do the server tags on [SA] Facepunch 1 mean?
The game's server browser reads the tags [SA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): You can join up to 350 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [SA] Facepunch 1?
A playrust.com hostname comes from [SA] Facepunch 1 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [SA] Facepunch 1?
These Rust Population lists include [SA] Facepunch 1: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [SA] Facepunch 1?
Averaged over recent wipes, 24 players were counted at the busiest point. 7 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [SA] Facepunch 1?
Once a month [SA] Facepunch 1 wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 11 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does [SA] Facepunch 1 run?
[SA] Facepunch 1 uses a map the game generates, procedural, at size 4,500 with seed 234844413. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [SA] Facepunch 1?
No gather rate appears in the name of [SA] Facepunch 1. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The Official tab in Rust lists it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [SA] Facepunch 1 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [SA] Facepunch 1. The protocol must match for you to join, and Steam updates it for you.
Does [SA] Facepunch 1 run smoothly?
The last 48 hours saw an average of 124 server fps, with 78 as the lowest. Entities peaked at 150,407, including buildings, deployables and everything else. Up to 5,758 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [SA] Facepunch 1 online, and how reliable is it?
Right now, [SA] Facepunch 1 is online. Judging by the uptime it reports, the last restart was about 22 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [SA] Facepunch 1 located?
A region is not published by [SA] Facepunch 1. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.50.107.84:28015 is where it lives.
How to join
How do I join [SA] Facepunch 1?
Either enter client.connect 185.50.107.84:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.