[SA] Facepunch 2
Online 185.50.107.85:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [SA] Facepunch 2 rank against other Rust servers?
By player hours over the last seven days, [SA] Facepunch 2 places at #1,175, within the top 5% of ranked servers.
How busy is [SA] Facepunch 2?
[SA] Facepunch 2 holds 8 players at the moment, out of 350 slots. Seven days of counting give an average of 7 players and a peak of 19. The busiest hour in the last 48 was 15:00 UTC, when an average of 17 players were on.
Tags
What do the server tags on [SA] Facepunch 2 mean?
The game's server browser reads the tags [SA] Facepunch 2 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): You can join up to 350 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [SA] Facepunch 2?
The playrust.com hostname that [SA] Facepunch 2 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [SA] Facepunch 2?
On Rust Population, [SA] Facepunch 2 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [SA] Facepunch 2?
The busiest point of its recent wipes averaged 27 players. 47 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [SA] Facepunch 2?
[SA] Facepunch 2 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 8 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [SA] Facepunch 2 run?
A procedural map of size 4,500 from seed 1046378604, generated by the game, is in use on [SA] Facepunch 2. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [SA] Facepunch 2?
The name tells you nothing about gather rates: [SA] Facepunch 2 states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Rust's own Official tab carries it. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [SA] Facepunch 2 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [SA] Facepunch 2. Steam updates your game automatically, but you need the same protocol to join.
Does [SA] Facepunch 2 run smoothly?
It ran at 127 server fps on average over the last 48 hours, and never went below 102. The entity count reached 133,343: buildings, deployables and all other objects. The highest memory usage was 5,213 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [SA] Facepunch 2 online, and how reliable is it?
You will find [SA] Facepunch 2 online now. About 19 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [SA] Facepunch 2 located?
No region is published by [SA] Facepunch 2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.50.107.85:28015 is where it lives.
Getting in
How do I join [SA] Facepunch 2?
Either enter client.connect 185.50.107.85:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.