Rust PopulationField survey · Rust servers
Observing 47,241 players 11,645 servers 3,160 with someone on 101 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 897habitat unknownfirst seen 13 Sep 2026

[US East] Facepunch Large

Online 40.160.19.15:28015 checked 11m ago

official monthly wipes vanilla

Measurements

Players now
4/ 400
= 1 player
1% full
7-day average
11
peak 26
Rank
#897
top 4%
Last wipe
26d ago
monthly schedule
Next wipe
8d 10h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0510152009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

144
wipe-day peak
players, last three wipes

Coming wipes

8d 10h
Thu 5 Nov, 19:00 UTC
FW
36d 10h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 144, 35 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 144 – running 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [US East] Facepunch Large rank against other Rust servers?

The last seven days of player hours place [US East] Facepunch Large at #897, within the top 4% of all ranked servers.

How busy is [US East] Facepunch Large?

Of its 400 slots, [US East] Facepunch Large is using 4 right now. Seven days of counting give an average of 11 players and a peak of 26. The busiest hour in the last 48 was 04:00 UTC, when an average of 15 players were on.

Lists and tags

What do the server tags on [US East] Facepunch Large mean?

What the game's server browser reads from [US East] Facepunch Large is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): The server has 400 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs [US East] Facepunch Large?

124 other servers we track publish the same playrust.com hostname as [US East] Facepunch Large, so the same operator most likely runs the group.

Which Rust Population lists and filters include [US East] Facepunch Large?

On Rust Population, [US East] Facepunch Large is filed under these lists: Rust tutorial servers, Official Rust servers, counted, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only and it will show up.

Wipe notes

What does wipe day look like on [US East] Facepunch Large?

Averaged over recent wipes, 144 players were counted at the busiest point. The crowd on the latest wipe peaked 35 hours in.

What is the wipe schedule on [US East] Facepunch Large?

[US East] Facepunch Large wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Map and rules

Which map does [US East] Facepunch Large run?

The map on [US East] Facepunch Large is procedural, made by the game at size 5,000 from seed 1929551490. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [US East] Facepunch Large?

The name tells you nothing about gather rates: [US East] Facepunch Large states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it in the Official tab in game. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [US East] Facepunch Large run?

On Windows, [US East] Facepunch Large runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does [US East] Facepunch Large run smoothly?

The last 48 hours saw an average of 226 server fps, with 210 as the lowest. The entity count reached 159,034: buildings, deployables and all other objects. Up to 5,979 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [US East] Facepunch Large online, and how reliable is it?

Right now, [US East] Facepunch Large is online. About 19 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [US East] Facepunch Large located?

Nothing in the tags says where [US East] Facepunch Large is, but its name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 40.160.19.15:28015.

How to join

How do I join [US East] Facepunch Large?

Open the console with F1 in Rust and enter client.connect 40.160.19.15:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp400
Max players The server has 400 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a start here.

Other

sc2
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.