[US East] Facepunch 4
Online 40.160.19.16:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 9 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 32 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US East] Facepunch 4 rank against other Rust servers?
Over the past week it ranks #1,050 for player hours, which puts [US East] Facepunch 4 in the top 5% of all ranked servers.
How busy is [US East] Facepunch 4?
The count reads 11 players on [US East] Facepunch 4, which has 350 slots. Averaged over seven days, it drew 8 players and reached a peak of 21. Look at the last 48 hours and 01:00 UTC stands out: it averaged 14 players.
Tags
What do the server tags on [US East] Facepunch 4 mean?
The game's server browser reads the tags [US East] Facepunch 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [US East] Facepunch 4?
The playrust.com hostname that [US East] Facepunch 4 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [US East] Facepunch 4?
On Rust Population, [US East] Facepunch 4 is filed under these lists: Rust tutorial servers, Official Rust servers, counted, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Wipe notes
What does wipe day look like on [US East] Facepunch 4?
The busiest point of its recent wipes averaged 32 players. 9 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US East] Facepunch 4?
Once a month [US East] Facepunch 4 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 8 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [US East] Facepunch 4 run?
[US East] Facepunch 4 uses a map the game generates, procedural, at size 4,500 with seed 297650890. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US East] Facepunch 4?
The name tells you nothing about gather rates: [US East] Facepunch 4 states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Rust's own Official tab carries it. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [US East] Facepunch 4 run?
On Windows, [US East] Facepunch 4 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [US East] Facepunch 4 run smoothly?
In the last 48 hours, it averaged 280 server fps, with a low of 228. Up to 134,304 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,253 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US East] Facepunch 4 online, and how reliable is it?
You will find [US East] Facepunch 4 online now. The uptime it reports suggests a restart roughly 12 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is [US East] Facepunch 4 located?
Nothing in the tags says where [US East] Facepunch 4 is, but its name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 40.160.19.16:28015.
Getting in
How do I join [US East] Facepunch 4?
Open the console with F1 in Rust and enter client.connect 40.160.19.16:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.