[EU] Facepunch Large 1
Online 79.137.98.13:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 254, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 254 | – | running | 14 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch Large 1 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch Large 1 at #607, within the top 3% of all ranked servers.
How busy is [EU] Facepunch Large 1?
Of its 400 slots, [EU] Facepunch Large 1 is using 9 right now. Seven days of counting give an average of 24 players and a peak of 59. The busiest hour in the last 48 was 19:00 UTC, when an average of 41 players were on.
Lists and tags
What do the server tags on [EU] Facepunch Large 1 mean?
The game's server browser reads the tags [EU] Facepunch Large 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): You can join up to 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch Large 1?
A playrust.com hostname comes from [EU] Facepunch Large 1 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch Large 1?
These Rust Population lists include [EU] Facepunch Large 1: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [EU] Facepunch Large 1?
Averaged over recent wipes, 254 players were counted at the busiest point. The crowd on the latest wipe peaked 26 hours in.
What is the wipe schedule on [EU] Facepunch Large 1?
[EU] Facepunch Large 1 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 8 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [EU] Facepunch Large 1 run?
The map on [EU] Facepunch Large 1 is procedural, made by the game at size 5,000 from seed 652218101. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch Large 1?
Nothing in [EU] Facepunch Large 1's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The Official tab in Rust lists it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [EU] Facepunch Large 1 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch Large 1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch Large 1 run smoothly?
The last 48 hours saw an average of 212 server fps, with 192 as the lowest. The entity count reached 196,057: buildings, deployables and all other objects. Memory use peaked at 6,974 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch Large 1 online, and how reliable is it?
Right now, [EU] Facepunch Large 1 is online. About 13 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Facepunch Large 1 located?
The name of [EU] Facepunch Large 1 points to Europe, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.137.98.13:28015.
How to join
How do I join [EU] Facepunch Large 1?
Either enter client.connect 79.137.98.13:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.