Facepunch AUX4
Online 79.137.98.20:28023 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:30 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Facepunch AUX4 rank against other Rust servers?
By player hours over the last seven days, Facepunch AUX4 places at #15,318, within the top 69% of ranked servers.
How busy is Facepunch AUX4?
Facepunch AUX4 is carrying 0 players as of this count. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Facepunch AUX4 mean?
These are the tags Facepunch AUX4 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168090 (Build): This server runs game build 168090; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs Facepunch AUX4?
A playrust.com hostname comes from Facepunch AUX4 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Facepunch AUX4?
These Rust Population lists include Facepunch AUX4: Official Rust servers, counted. These are the filters it appears under when you browse the list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe notes
What does wipe day look like on Facepunch AUX4?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Facepunch AUX4?
The record holds too few of Facepunch AUX4's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days ago, that is how long the current world has stood.
Map and rules
Which map does Facepunch AUX4 run?
The map on Facepunch AUX4 is procedural, made by the game at size 4,500 from seed 2147483647. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Facepunch AUX4?
The name tells you nothing about gather rates: Facepunch AUX4 states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Facepunch AUX4 run?
The setup is Rust network protocol 2635 and build 168090 on Windows for Facepunch AUX4. Your game needs the same protocol to join; Steam takes care of updating it.
Does Facepunch AUX4 run smoothly?
In the last 48 hours, it averaged 225 server fps, with a low of 184. Entities peaked at 118,000, including buildings, deployables and everything else. The highest memory usage was 3,942 MB. Players feel lag when fps is low and the entity count climbs.
Is Facepunch AUX4 online, and how reliable is it?
Right now, Facepunch AUX4 is online. Judging by the uptime it reports, the last restart was about 22 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Facepunch AUX4 located?
Nothing published by Facepunch AUX4 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 79.137.98.20:28023 is where it lives.
Getting in
How do I join Facepunch AUX4?
Either enter client.connect 79.137.98.20:28023 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.