[EU] Facepunch 10
Online 79.137.98.5:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 345+75 queue | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 10 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 10 at #809, within the top 4% of all ranked servers.
How busy is [EU] Facepunch 10?
The count reads 8 players on [EU] Facepunch 10, which has 350 slots. Averaged over seven days, it drew 13 players and reached a peak of 42. Look at the last 48 hours and 17:00 UTC stands out: it averaged 17 players.
Tags
What do the server tags on [EU] Facepunch 10 mean?
The game's server browser reads the tags [EU] Facepunch 10 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 10?
124 other servers we track publish the same playrust.com hostname as [EU] Facepunch 10, so the same operator most likely runs the group.
Which Rust Population lists and filters include [EU] Facepunch 10?
On Rust Population, [EU] Facepunch 10 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Wipe schedule
What does wipe day look like on [EU] Facepunch 10?
The busiest point of its recent wipes averaged 345 players. At the peak of the latest wipe, 45 hours in, 75 more were queued.
What is the wipe schedule on [EU] Facepunch 10?
The force wipe is the only wipe [EU] Facepunch 10 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 4 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does [EU] Facepunch 10 run?
The map on [EU] Facepunch 10 is procedural, made by the game at size 4,500 from seed 1657792098. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 10?
The name tells you nothing about gather rates: [EU] Facepunch 10 states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it in the Official tab in game. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [EU] Facepunch 10 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 10 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 10 run smoothly?
In the last 48 hours, it averaged 210 server fps, with a low of 183. Entities peaked at 154,523, including buildings, deployables and everything else. Up to 5,954 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 10 online, and how reliable is it?
You will find [EU] Facepunch 10 online now. About 8 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 10 located?
No region tag comes from [EU] Facepunch 10, but the name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.137.98.5:28015.
Getting in
How do I join [EU] Facepunch 10?
Open the console with F1 in Rust and enter client.connect 79.137.98.5:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.