[EU] Facepunch 7
Online 79.137.98.6:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 103, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW28d ago | 103 | – | running | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 7 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 7 places at #673, within the top 3% of ranked servers.
How busy is [EU] Facepunch 7?
The count reads 3 players on [EU] Facepunch 7, which has 350 slots. Seven days of counting give an average of 20 players and a peak of 61. In the last 48 hours the peak hour came at 18:00 UTC, averaging 28 players.
Tags
What do the server tags on [EU] Facepunch 7 mean?
These are the tags [EU] Facepunch 7 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 7?
The playrust.com hostname that [EU] Facepunch 7 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [EU] Facepunch 7?
[EU] Facepunch 7 appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Wipe schedule
What does wipe day look like on [EU] Facepunch 7?
Across its recent wipes the busiest crowds averaged 103 players. The crowd on the latest wipe peaked 27 hours in.
What is the wipe schedule on [EU] Facepunch 7?
[EU] Facepunch 7 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 28 days 13 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does [EU] Facepunch 7 run?
A procedural map of size 4,500 from seed 4936666, generated by the game, is in use on [EU] Facepunch 7. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU] Facepunch 7?
The name tells you nothing about gather rates: [EU] Facepunch 7 states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The Official tab in Rust lists it. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Facepunch 7 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [EU] Facepunch 7. Steam updates your game automatically, but you need the same protocol to join.
Does [EU] Facepunch 7 run smoothly?
It ran at 223 server fps on average over the last 48 hours, and never went below 201. Up to 173,221 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,472 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU] Facepunch 7 online, and how reliable is it?
You will find [EU] Facepunch 7 online now. The uptime it reports suggests a restart roughly 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 7 located?
The name of [EU] Facepunch 7 points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. 79.137.98.6:28015 is where it lives.
How to join
How do I join [EU] Facepunch 7?
Either enter client.connect 79.137.98.6:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.