[EU] Facepunch 16
Online 109.200.194.197:28015 checked 46m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 299, 47 hours in, with 234 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW28d ago | 299+234 queue | – | running | 103 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 16 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 16 at #1,053, within the top 5% of all ranked servers.
How busy is [EU] Facepunch 16?
Of its 300 slots, [EU] Facepunch 16 is using 6 right now. We counted an average of 9 players in the past week, with 24 at the busiest. In the last 48 hours the peak hour came at 18:00 UTC, averaging 22 players.
Tags
What do the server tags on [EU] Facepunch 16 mean?
These are the tags [EU] Facepunch 16 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc3 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 16?
A playrust.com hostname comes from [EU] Facepunch 16 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 16?
On Rust Population, [EU] Facepunch 16 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [EU] Facepunch 16?
Averaged over recent wipes, 299 players were counted at the busiest point. 234 more waited in the queue when the crowd peaked 47 hours into the latest wipe.
What is the wipe schedule on [EU] Facepunch 16?
The force wipe is the only wipe [EU] Facepunch 16 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 7 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [EU] Facepunch 16 run?
The map on [EU] Facepunch 16 is procedural, made by the game at size 4,500 from seed 253948282. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [EU] Facepunch 16?
Nothing in [EU] Facepunch 16's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it in the Official tab in game. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Facepunch 16 run?
On Windows, [EU] Facepunch 16 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [EU] Facepunch 16 run smoothly?
In the last 48 hours, it averaged 120 server fps, with a low of 93. Up to 135,262 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,520 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 16 online, and how reliable is it?
You will find [EU] Facepunch 16 online now. About 18 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 16 located?
No region tag comes from [EU] Facepunch 16, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 109.200.194.197:28015.
Getting in
How do I join [EU] Facepunch 16?
To connect directly, open Rust's console with F1 and type client.connect 109.200.194.197:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.