[EU] Facepunch 5
Online 79.137.98.14:28020 checked 16m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 191, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW28d ago | 191 | – | running | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 5 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 5 at #1,168, within the top 5% of all ranked servers.
How busy is [EU] Facepunch 5?
Of its 350 slots, [EU] Facepunch 5 is using 6 right now. Averaged over seven days, it drew 7 players and reached a peak of 24. The busiest hour in the last 48 was 17:00 UTC, when an average of 12 players were on.
Lists and tags
What do the server tags on [EU] Facepunch 5 mean?
These are the tags [EU] Facepunch 5 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 5?
A playrust.com hostname comes from [EU] Facepunch 5 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 5?
[EU] Facepunch 5 appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Wipe notes
What does wipe day look like on [EU] Facepunch 5?
Averaged over recent wipes, 191 players were counted at the busiest point. 26 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 5?
The force wipe is the only wipe [EU] Facepunch 5 takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 28 days 7 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [EU] Facepunch 5 run?
A procedural map of size 4,500 from seed 807405672, generated by the game, is in use on [EU] Facepunch 5. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [EU] Facepunch 5?
Nothing in [EU] Facepunch 5's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The Official tab in Rust lists it. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Facepunch 5 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 5 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 5 run smoothly?
The last 48 hours saw an average of 221 server fps, with 191 as the lowest. Up to 130,947 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,229 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 5 online, and how reliable is it?
You will find [EU] Facepunch 5 online now. The uptime it reports suggests a restart roughly 11 hours ago. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Facepunch 5 located?
No region tag comes from [EU] Facepunch 5, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 79.137.98.14:28020.
How to join
How do I join [EU] Facepunch 5?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.14:28020; or press Launch Rust on this page and Steam opens Rust and joins for you.